Fallout 4 Mod Locked Doors

Onactivate for locked doors.
Fallout 4 mod locked doors. What do i need to unlock so i can do expert and advanced lock picking. For fallout 4 on the xbox one. Cafrank feb 21 2016 4 59pm. Updated the no lock formlist to include doors in vault 111.
Fixed a bug where you could lock workshops. The lockpick module is a misc robot mod in the fallout 4 add on automatron. Please help i ve had a couple of settlers already try to wander off with my legendary weapons. I like to do hacking as well some doors can t be opened with just lock picking.
Feb 21 2016 4 50pm you can click on the door then type lock 100 as 100 is master lock 2. Just wondering if anyone has run into problems getting stuff stolen since it appears you cannot lock doors that you craft. 0 31 added optional file that adds locked doors to the player house so this is usable space for player housing. While showing the unlock option will show as inaccessible.
Okay i know gopher reviewed a mod that allows you to lock doors. But i cannot find it in the list of mods. Updated the no lock formlist to include the levers used in vault 111. Currently the key is on the kitchen island in the house as the front door is left open at start.
And they won t stop coming up and using my stuff at all hours of the night. Was it a stand alone mod or part of a package. Doors still lock and unlock as normal. Edit i figured it out it was conflicting with the place.
For fallout 4 on the playstation 4 a gamefaqs message board topic titled game breaking bug with mass fusion relay room is locked. Hello another day another problem. Update 1 01 added the ability to lock containers. With it installed the player character can command their robot companion to open locked containers and doors for them similar to the companion ability of cait.
Of course i found a problem instantly onactivate doesnt fire on locked doors until they are unlocked and actually opened. Posted in fallout 4 creation kit and modders. Without a mod. Its just containers that wont lock unlock.
I have a simple script where i detect what to do for locked objects depending if they are terminal or door container. Doors do not start locked trying to get them locked at start with the key required to unlock. To the mods you all suck at your jobs. There is a chance increasing with the difficulty of the lock that the robot will fail to.
Feb 21 2016 4 53pm so you want them to mill outside while you mow them down. Removed the ability to lock doors that loaded into new interiors caused some issues unfortunately.